Friday, 2 January 2015

What's it got in it's pockets?

Inventory management, it's in almost any RPG, adventure or point and click game you can mention.
Keeping track of you celestial pants of god hood is complicated enough without the rest if the useless, oversized or just plain weird junk that some games throw at you.

Looking over some of the items I have jammed in my nether weave bags, sacks of holding or in one case just stuffed into my trousers ( I'm looking at you George Stobart) here is my list of the oddest things that have prevented me jamming that new GEP gun into my hold-all.

Hoate club membership card- world of Warcraft 
 

Picked up when your Death knight first sets large iron booted foot in Azeroth, the horte club card is a white labeled object and as such is not classed as a junk item. 
But after countless players logging forum posts and requests as to its use and the location of the titular club, it turned out to be just another story item with no function except to give a snippet of back story to the starting location.

Envious eyes- vampire bloodlines



Not so much as a useless item, just plain gross. When you visit China town in the latter stage of the game you come across the worlds creepiest shop keeper since the guy from res evil 4 (greetings stranger!)
This sinister fellow tells you a tail of theft, betrayal and revenge that culminates in you breaking into a freezer in the local triad run food store to swipe the eye balls from a recently dead gang member- quite how you get them and store them on the way back to the vendor are thankfully left to your own imagination (although I'm sure it involves a Mellon baller and a baggy).

Tequila worm- Broken sword, the smoking mirror.



 

Broken sword has had its share of weird and wonderful items to examine, combine and generally damage your mental health. But among the gourmet dog biscuits, satin heart panties and clown noses is the fleshy and gross tequila worm.
Found after the series lead character George Stobart swigs from a bottle while fighting a fire in a spider infested living room (don't ask), said worm is picked up, pocketed and can be shown to any NPC you run into who respond in everything from disinterest to utter revolstion.
Being broken sword you will properly combine it with an umbrellas and a coat hanger to escape an angry goat, as I said, it damages you mental health.

Wert's leg- Diablo 2.
 

The Diablo series has always been about the loot, from armour to swords and shields, these games encourage the collection if items, gems and ton and tons of gold.
However, among all the weapons and cash you pick up its wert's leg that stands out.
Belonging to Wert the one legged resident of the town of Tristram from the first game, this prosthetic limb seems useless compared to your broad sword of ork cleaving, however it has more to it than meets the eye.
Combine it with other items in game and prepare for a bovine surprise.

Rolls of film. Resident evil 2


 
Resident evil games have always been tight with inventory space, so having to carry around a shotgun, that odd chess piece shaped plug and the ever so sort after green red herb mix is hard enough without  Umbrella inc's undeveloped holiday snaps filling up valuable blocks.

The rolls can be developed in the photo lab safe room and turned intersting but useless photos of some aspects of then Raccon City outbreak, but until you do they sit in you bag where you could have put that extra clip and avoided the zombie dog that is now eating your face, damn.

Any weapon larger than a pistol- Deus Ex.


 
Guns, lot's of guns. When you're preparing to take on the NSF it's important to pack some heat, just don't expect to carry a flame thrower, rocket launcher and still have room for your favourite sawn off as well.
As with the rest of the game, it is all about compromise- and the blocks in you inventory ensure you never feel complently prepared for you next mission, forcing you to think round situation instead of gunning your way through the whole game.


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