Third times the charm.
Three is an odd number (well yes, it is an odd number, but its also an "odd" number) the third movie in a series usually lets the first two down, batman forever, alien resurrection and of course god father 3 are third instalments that have me waking up at 2 am in a cold sweat just thinking of them.
Games don't usually have a third instalment, you will sometimes get yearly update to a fps or the annual FIFA con, but any game that gets to is third iteration has usually lost it's way.
One game that just got better with each update and hit its zenith on the third go was splatter house.
One and two were good your usual 2D side scrolling beat em ups with a gory horror twist, however when number three hit you got a third dimension as well.
You didn't just scroll left and right cutting the limbs off rotting zombies and skinless babies, you got to move around rooms golden axe and streets of rage style.
Another add on for the third outing was when the protagonist Rick had caused enough claret to be sprayed up the walls he could mutate into a hulking mussel bound monster and tear bad guys to bits with his bare hands.
The story telling was also greatly enhanced as well, with branching story lines and events that were dependant on how quickly you could clear areas and slay boss monsters- fail to complete the first floor in time and your girlfriend Jennifer gets eaten by bore worms, nice.
With the inclusion of these new features, better sound and graphics and a new map system, Splatter house was an amazing third part to the splatter house game series . It's just a shame the 2010 Xbox 360 3D remake was so god awful.
Sigh.....
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